“Matías Cóccaro, introduced only five minutes earlier as a half-time substitute, broke the deadlock to put Newell's ahead. The goal arrived in the immediate aftermath of Banfield's yellow card to Favio Álvarez, with the visitors seemingly rattled and Cóccaro sharp enough to capitalise.”
Pivotal“Cóccaro doubled Newell's lead to make it 2-0, converting after a corner unsettled Banfield and a Lautaro Gómez shot had been saved moments earlier. The goal effectively killed the contest.”
Pivotal“Bruno Sepúlveda converted a stoppage-time penalty to pull one back for Banfield and make it 2-1, giving the visitors a late consolation in what had become a frantic final few minutes.”
Outstanding performance

Newell's Old Boys ground out a deserved 2-1 victory over Banfield at home, with the match won entirely in the second half thanks to a devastating impact from substitute Matías Cóccaro. The first 45 minutes were largely forgettable — marked more by yellow cards and tactical foul-play than genuine attacking intent — but Newell's coaching staff made the decisive call at the interval, introducing Cóccaro for Juan Ignacio Ramírez Polero, and the striker repaid that faith within six minutes of the restart. His first goal arrived in the 51st minute off a move that built momentum following Banfield's yellow card to Favio Álvarez, and his second came in the 77th after Lautaro Gómez's shot had been saved and a corner helped destabilise Banfield's backline. Despite largely even statistics on the surface — both sides registering 14 shots and six on target — Newell's were more clinical when it mattered, creating four big chances to Banfield's two and converting the ones that counted. Banfield's late penalty from Bruno Sepúlveda in the 90th minute, capped by a red card shown to manager Pedro Troglio for arguing, gave the visitors a lifeline that came too late to matter. For Newell's, this win provides a welcome boost to their form and league position, while Banfield — who looked capable of threatening in the second half through dangerous attack numbers — are left to rue an inability to put pressure on before the game was already settled.
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